Showing posts with label Japanese. Show all posts
Showing posts with label Japanese. Show all posts

Inbox: Final Fantasy II

New for me


My first experience with a game called Final Fantasy II was what turned out to be the American port of what was Final Fantasy IV in Japan. That was a rather momentous occasion for me, cementing my interest in role-playing games, but when I discovered that the US had missed two whole Final Fantasy games and that they simply weren't getting ported, I was devastated. What had I missed?

And then, the original Final Fantasy II finally showed up on the Playstation in a multi-game remake called Final Fantasy Origins, but by that point, I wasn't invested in the Playstation platform and let the game slide by for a while. However, having recently gone back and played Final Fantasy, starting with the Dawn of Souls version, but skipping along to the PSP remake, I kind of wanted to go back and check out the game that I missed so long ago and picked up a copy of the PSP version.

The PSP version (also available on iOS) is essentially the same as the Dawn of Souls version, but with cleaner, prettier graphics and another dungeon with more loot and enemies. Being on a UMD, the game does suffer from a little lag due to loading times compared to the fast-as-can-be Game Boy Advance cartridge, but I found it bearable and the higher resolution graphics were quite pretty, considering the age and format of the game. Not having played the original Famicom edition (available on Wii's virtual console, for those interested), I don't really have a point of reference to compare the remake to as the GBA and PSP versions are similar in terms of gameplay, so I'll just stick to that experience.

Final Fantasy II is actually a substantial upgrade from the original Final Fantasy in terms of story and gameplay. On the story front, the game actually features characters with personalities, however limited they might be, three of which are with you throughout the game and the fourth is a guest character that is determined by the story and will swap in and out as the game goes. The story itself is event driven and linear, although the game is still open world, so you're able to explore (if you can survive that is) and features a story about an evil empire that's trying to take over the world a small coalition of forces trying to fight back. It's very simple stuff compared to modern day RPG storylines and even quaint, but in the world of old school, early Japanese RPGs, it's exceptionally deep, especially compared to its rival series, Dragon Quest, at the time. It's not quite enough to be compelling, but it at least has one interesting twist and establishes some themes that get revisited in future titles in the series.

In terms of gameplay, Final Fantasy II respects the turn based style of the original, but guts the class and level-based system of the first and replaces it with a system that is focused on skills and stats, which increase as they are used. So, if you get hit, you have a chance of your HP and stamina going up, casting a lot of the spell "Cure" will cause it to level up, and swinging an axe will make the character's axe level go up. It's an interesting change of pace, but one that results in a bit of time being spent fighting simply to improve your characters' stats and doing some rather illogical things to achieve that, like having your characters fight each other instead of their enemies. Furthermore, it still encourages grinding and lends a bit towards making every character a super-character, strong in both magic and fighting in order to reduce weaknesses in your team and that reduces the distinction between your characters as well as guest characters, kind of making things bland from a gameplay perspective.

In terms of art, FFII isn't much of a stretch from the original in terms of style of complexity, and with the remakes, this is especially true since they were kind of built together. The PSP edition's graphics are crisp, clear and well defined, benefiting from the newer display technology, but still based on icons and so nothing that's going to take anyone's breath away. Musically, FFII continues the series' high standards for music and it's a mix of the foreign and the familiar, certainly sounding like a Final Fantasy should without overly re-treading the same music, but it's still a nice point in this version of the game.

Final Fantasy II does feel kind of unique as far as the series and even early JRPGs go, simply because of its character system, but that's not necessarily a good thing, since the system, while interesting in intention, ultimately doesn't significantly change overall gameplay. The game is also notable with the scope and execution of its story, in context, but isn't exceptionally compelling as its characters don't really have particularly interesting stories nor are they developed. Some of the guest characters are interesting, but don't get enough face time to be anything more than a tiny spark. At least the remake provides some solid graphics and sound that helps pretty up the aging game underneath. Final Fantasy II is a noticeable step up from the original and might be ahead of the pack for its era, but all the remake polish in the world don't stop the game from feeling a bit quaint and dated throwback. One that I enjoyed simply because I like these old-school style games, but I think that's the only class of gamer that will still want to go back and play this, remake or no. 7/10.

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Inbox:Replay: Final Fantasy

Revisiting past games I've recently acquired


Final Fantasy was my second great RPG love, showing up on the Nintendo Entertainment System some short time after I had spent countless hours playing Dragon Warrior, also for that system. And while I've played through Dragon Warrior only once, I've played through Final Fantasy a few times, including my most recent spin via the 20th Anniversary Playstation Portable edition.

Although I have to say, as far as RPGs go, the original Final Fantasy has not aged gracefully, the PSP edition (the iPhone also has a similar edition with touch controls) does polish up the graphics to the prettiest that I've ever seen and contains all the improvements added in the Final Fantasy Origins collection for the Playstation and Final Fantasy I & II: Dawn of Souls for Game Boy Advance. In addition to the pretty new 2D graphics and effects, the PSP and iPhone editions also get a bonus dungeon, on top of the four bonus dungeons added to Dawn of Souls. But the maps, the monsters, and the script is all left intact, minus the changes for the new dungeons.

Overall, many of the changes since its NES incarnation are quite good. First of all, the game is far less buggy than the original and all the spells and classes actually do something. In the original, the Thief was a useless paperweight of a character until he got upgraded into a Ninja, now he actually does solid physical damage, even if he still gets hit pretty hard. A number of spells that used to do nothing (Lock) now have an actual ingame effect too. Furthermore, there were some gameplay enhancements drawn from later Final Fantasy games that smooth this new edition, including automatic retargeting of attacks if the creature has died and the switch to MP instead of the limited number of casts per spell level, which highly discouraged casting.

And although the script has improved since the original translation, resulting in a more natural and less confusing read, the story is still the same. Fortunately, Final Fantasy is gifted with a more interesting story than "save the princess, save the world", although it includes both, having a bit of callback to the first boss fight in the final dungeon and boss, it's still a rather straightforward and undramatic affair. Fortunately, the absolute need to grind has been somewhat reduced, although you will still need to beat up creatures for their lunch money if you want to buy good gear and magic, but despite the high encounter rate, in keeping with the original, it still moves much faster than I remember. The bonus dungeons themselves are rather tedious and don't really add much to the story, just rooms filled with loot and nasty nasty creatures and while going through them makes the final dungeon notably easier, there's really nothing else compelling about them, even with some of the trickery in them.

Final Fantasy is a bit of a relic. You still can see the traces of its influence all over the design of Japanese style RPGs and could be said to be more influential than its predecessor in Dragon Warrior. However, it lacks the kind of dramatic story that later RPGs were able to create and so it feels a lot like a dungeon crawler as a result. This results in what can be quite a tedious play through for gamers who did not grow up with these old designs, made even more tedious for 100% completists due to the lengthy grindfests that compose the bonus dungeons. However, for fans of the original, this is perhaps the smoothest ride through the game yet and if you've never completed the game and want to give it another shot, the PSP and iPhone editions are the prettiest, shiniest, newest versions out there, full of enhancements and fixes. For old-school RPG fans only. 7/10.

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Progress Report: Resident Evil

Progress Report provides ongoing impressions of games as I play them.


So, I've had this game for a little while now and I've tried to play through it a couple times before, but I got distracted by something or another and would forget about it. I have played the old Playstation version and am now trying to work my way through the Gamecube remake.

Immediately, the game has a great way of instilling dread, even though I hadn't even seen a single zombie as the music just keeps the tension up. Graphically, the game is leaps and bounds beyond the Playstation original and also seems to clean up the dialog and replace the campy opening movie with a more serious CG opening movie. There seem to be some additional features added, such as an instant 180 turnaround (great for running away from the many zombies that want to nosh on your face). The game still controls like the original, which means it's that still tank-like control from before. Fortunately the zombies aren't super mobile either, so it's not a terrible handicap.

Having played the original before, this run-through the game is a little easier as I kind of have an idea of what I have to do, at least through getting the three keys. And I know not to waste ammo killing zombies I can simply avoid. That still doesn't make my nerves any less tense while playing. The game has excellent atmosphere and does a great job of creating suspense. I have to admit that the pre-rendered backgrounds and, therefore, pre-selected camera angles, while they are quite compelling to look at and do a great job of creating atmosphere, they sort of make the gameplay more awkward and difficult.

So far, I've only killed a few zombies and made sure to scorch them because I found out that if you don't blow up their heads or scorch them, they come back as fast moving super strong zombies. I've gotten myself one of the keys and the shotgun and will soon be shooting up some zombie-dogs in order to get the next key. I hate those dogs. I've only died three times so far, on easy mode, so that means... well, I have to work on improving my gaming chops. There's nothing sexy about watching a zombie nosh on Jill Valentine's neck. I hope by next update I'll have all the keys and have beat the big snake again. I hate that snake.

Hardware: The Desire for an HD PS2

Hardware covers the technology of game playing, whether PC, consoles or figurines on a board.


If there's one thing that's true about me when it comes to gaming, it's that I love retro games. I have more virtual console games for my Wii than all the Wiiware and Wii-software titles combined and will probably get more virtual console games before I buy more regular Wii games. Likewise, I'm looking at PS1 releases and arcade ports more than new PS3 games and should I ever get an Xbox360, you know that Xbox Live Arcade is where I'm going to be spending most of my money. So, it should be no surprise that I want to play PS2 games.

In fact, I intentionally bought a PS3 when I learned that future iterations would lose backwards compatibility so that I wouldn't have to get a PS2 in order to play those PS2 games that I had previously purchased to play on my previous roommate's system. But, I'd learn to my dismay that the PS3 version I purchased (80GB software emulation) isn't fully compatible with the range of PS2 games, including several that I want to play. Which means that I'm going to have to get my hands on a PS2 to play them--legacy connectors, resolution and accessories as well.

That would not be cool.

But I also looked into getting a beat up used PS2 and pulling the BIOS off to use for an emulator like PCSX2 so I could play those games on my PC instead. The benefit of that would be that, on the PC, I would be able to take advantage of its superior processing power and graphics capabilities, which can then be leveraged into playing PS2 games at higher resolutions with new shaders and filters to make the experience even prettier than a TV-upscaled version played from the old box. The process of pulling the BIOS, however, is a little complicated and would probably not be all that fun to make work, although I could. Furthermore, I was glancing at the compatibility list on the PCSX2 site and it turns out that many of the same games that my PS3 has trouble with, PCSX2 also has problems emulating, nullifying the main advantage of emulating.

So, it looks like I will have to eventually pick up a PS2 if I want to play those old PS2 games, unless Sony changes their minds (as they are wont to do) and greater backwards compatibility shows up on the PS3. But, that got me thinking. See, a lot of households have now entered the HDTV era and own nicer, fancier sets capable of 720p, 1080i and 1080p, using component and HDMI hookups. The old PS2 is still stuck in the stone age, putting out SDTV visuals which then have to be stretched either by the TV or some other processor in between and end up looking like blurry fuzz on the TV.

But, what if a new PS2 was released? A new enhanced PS2 that has more firepower than the old and can connect audio and video via HDMI? A new enhanced PS2 that takes emulation tech to the next level, by not only perfectly emulating the entire library of PS2 games, but on top of that, adding all the features of PC PS2 emulators, like improved 1080p resolution, and newer graphics technology to add effects to the visuals, like filters and shaders. On top of that, make all the PS3 accessories compatible with the new HD PS2 and we're set! One set of controllers, two boxes, say hello to breathing new life into your old PS2 games!


See how a custom "storybook" shader works on ePSXe (PSX emulator) for FFVII

In that ideal world, I'd finally be able to play all my old games (and many more that I don't have) for the PS2, but also get to play them with the advantages of modern technology. That said, I think retro gamers like me aren't as common as those who will only play the newest and shiniest games, but, Sony, if you're listening at all to me--here's a way to further extend the life of your old platform.

Preferably, you'd just improve backwards compatibility for my PS3 and just add all these features in, but barring that, I'd buy an enhanced HD PS2.

OOPs: Super Mario World 2: Yoshi's Island

OOPs features games that I wish I had purchased or played before they went out of print.


While I've played many of the games in the Mario series there are a few that I've missed along the way. Super Mario World 2: Yoshi's Island is one of them. Granted, it can be argued that it is not necessarily a core Mario game because its mechanics and hero are very different from the core Mario series. Rather than controlling the plumber, in this game, he is merely a baby and you control a yoshi instead. While still a platformer like its namesake, so much of the game works differently that you really could call it a different animal.

I remember watching this game at my friend's house when I was but a young lad and being surprised by its unique visual style and also by the different gameplay mechanics. Yoshi can, like in the original Super Mario World, swallow his enemies and turn them into eggs, but this time, he holds onto those eggs and can aim them at his enemies with many degrees of freedom. I did want to play it at the time, but when you're that young, there are only so many games you can buy and I was much more interested in RPGs, so that's where my money went.

Time has passed and after replaying a number of classic platformers, including others in the Mario series, I realized that I actually wanted to play this game too. Unfortunately, it's for the SNES and a Wii Virtual Console version has not been made available and, so, to play it, I would have to hook up my old SNES and purchase a working used copy of the game, which, goes for over $20 these days. So, instead, I'll wait until the game does eventually show up on the Virtual Console and download/play it then. I hope it does make a showing on the Virtual Console.