Showing posts with label Card Game. Show all posts
Showing posts with label Card Game. Show all posts

Inbox: Munchkin 3 - Clerical Errors

New for me


So far, expansions to the Munchkin game haven't been particularly innovative, adding to the bulk of the cards without adding new mechanics. However, the expansions do work well to keep things fresh and some of the additions do add further strategic considerations. Clerical Errors largely continues that so Munchkin lovers who are just looking for a standard expansion will find it a good second expansion to add to their game.

The advertised "new" items to Clerical Errors is both a new race, Gnomes, and a new class, Bards. Overall, both are fairly powerful additions to the game and should give players more options in terms of the race and class they'd like to be. Because of the amount of addition the game makes, a number of new versions of old cards are also added to keep the ratios in the game appropriate. I don't know how successful it is as in our plays through the game we've encountered some uneven distribution of cards here and there, but that might simply be on account of the luck of the draw.

The sense of comedy in Clerical Errors is still pretty amusing, frequently making puns "Tequila Mockingbird" or fun of fantasy conventions "Chainmail Bikini" and the illustrations are modestly amusing too. Sometimes we did find that our hands were bloated with items we couldn't use because of the specificity of class and race, but again, that might just be a matter of the luck of the draw.

Overall, Clerical Errors is a decent addition to the game. It doesn't really add anything new, but some of the cards added (especially many of the new curses) do add some spark to the way that the game is played and it's all done with good fun in mind. Even though it won't add dimension, Clerical Errors is still good for those wanting to add some more options to their Munchkin game. 7/10.

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Inbox:Hardware: Munchkin - Boxes of Holding

Inbox features items that I have recently purchased or received.

Hardware covers the technology of game playing, whether PC, consoles or figurines on a board.


While I do love me some Munchkin for its chaotic multiplayer fun, I admit that it's rather chaotic when it comes to storage. It's a lot of cards and they can get quite shuffled about and messed up in the original box that it came in, especially with the Door and Treasure cards getting mixed up. The easy solution, of course, is to get a pair of simple cardboard card boxes or, alternatively, fancier deck boxes that exist for trading card games.

Steve Jackson games actually deals with this problem too, by releasing its very own pair of deck boxes to hold all your Munchkin cards, separated into Door and Treasure boxes. These aren't actually significantly different from regular old cardboard card boxes, actually, being made of cardboard themselves, but they are printed all over with Munchkin graphics and come with a pair of exclusive bonus cards as well. For the high asking price of $9.99 that's really not that great of a deal. However, the glossy printing is a lot more aesthetically pleasing than a plain white or brown cardbox box with "Munchkin" scrawled in permanent ink on it and the bonus cards are nice too.

Still, for what you get, it's not that great of a deal. But a must for fans. 6/10.

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Inbox: Munchkin 2 - Unnatural Axe

Inbox features items that I have recently purchased or received.


Munchkin is a lot of fun as a multiplayer game, but when you start playing with a larger group (5+), you might find that you burn through all the cards in the original set and have to start recycling cards back into the draw decks, which is all fine and good, but the potential for surprise diminishes when that happens. Fortunately, there is a solution to that: expansion decks.

The first expansion for Munchkin was Unnatural Axe, which provides a heap of unique new cards to add to the experience. More monsters, more traps, and more overpowered treasure for sure, giving you more options to fight monsters and more monsters to die to. And while there are no significant gameplay mechanics added, Munchkin does add a new race, Orcs, who are a little more trap-resistant, which creates more choices for players. Most importantly, however, is that all these additions seem to be pretty well balanced and provided in a good ratio so that players never feel unchallenged and have options, especially when ganging up either on monsters or on each others.

The art is amusing, especially for those accustomed to fantasy-fiction trappings and there's a good number of cards. If that's not enough, Munchkin has a number of additional expansions. A good, supplemental, release. 7/10.

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Inbox: Munchkin 7 - More Good Cards

Inbox features items that I have recently purchased or received.


When I got the first Munchkin game as a gift, I also received with it Munchkin 7 - More Good Cards. More Good Cards is a slim expansion set for Munchkin that doesn't add anything particularly new: no new mechanics, no new races, classes or treasure types. What it does provide is a small stack of highly powered cards that generally work to enhance the use of other cards.

This includes even more over the top versions of cards like Super Munchkin and Half-Breed, which let you stack three classes or races together, rather than just two. However, since the expansion includes a lot of cards that modify other cards, but no actual treasures, monsters, races or anything of the sort, it might actually be too much for those who are just playing with the basic box, because it throws off the ratio of enhancer cards to basic cards, which results in drawing a lot of cards that can't or won't be used.

That said, as you get more expansions and your decks become enormous, the more useful More Good Cards becomes, letting you take advantage of the three or four cards in your hand that you might not have otherwise been able to use. Bottom line: this is a good expansion for those who already have a lot of Munchkin and want More Good Cards. For those who only have the basic box, I'd look at buying additional expansions in numerical sequence to keep the card ratios even. 6/10.

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Inbox: Munchkin

Inbox features items that I have recently purchased or received.


One of America's best game designers is Steve Jackson, responsible for the design of the pen-and-paper roleplaying system, GURPS, as well as the fantastic card game, Illuminati, released during they heyday of the collectible card game craze. Munchkin, released in the early 2000's, is another game by Steve Jackson and quite possibly their most popular one yet, thanks to its comical tone, but engrossing multiplayer mechanics.

Initially designed as a send-up of pen-and-paper roleplaying games, gamers, and its associated culture, the main game features each playing taking the role of a dungeon adventurer (starting as a Level 1 Human with no class). Together, 3-6 players enter the dungeon, kick down doors, fight monsters, loot treasure and work with and against each other to this end. The object of the game is to be the first player to reach level 10. Levels are gained by defeating monsters, earning the levels in treasure and in selling equipment, but the last level may only be earned by defeating a monster. As the players encounter baddies, they can ask for assistance, bribing other players with treasure or appealing to their goody-goody nature (if they're elves) and likewise, players also frequently draw a number of "door" cards which enable them to cause trouble for each other in order to keep them from winning.

Like any card game, mulligans do happen and if the shuffled deck doesn't distribute card types well, then play can really slow down a lot. But, its inherent nature as a card game is its main weakness. Otherwise, the game is tactically simple enough that most gamers and even many non-gamers can get into it quickly after a couple demonstration rounds, but giving so many opportunities for players to help and foil each other makes every game unpredictable, while still giving the rules enough space to permit enough planning as so the game isn't entirely chaotic. I really appreciate how the game creates both a desire to cooperate with other players, as almost no player could survive without the occasional intervention of another player, but gives plenty of opportunities to backstab another player or tear them down just when they think that they might win.

The cards are published on quality cardstock that requires a little breaking in, but are durable with a strong matte finish. The latest (19th) printing takes the cards another level, including some revisions to cards to make their effects clearer and giving all the cards a color makeover. The included decks aren't enormous, so a six player game could possibly see all the cards run out. The included rules are printed in nice large print on a foldout. Sometimes the rules aren't exactly clear and it's not entirely easy to find out where certain rules lie on the page, so the instruction page could be better organized. In the case of who plays first and what order the players take turns, the game takes a comical approach, suggesting that the players roll the dice and argue about what it means. Fortunately, there is some good amount of online support, including an FAQ that resolves some questions that might come up while gaming as well as forums where a befuddled gamer can seek advice from more experienced players.

At this point, Munchkin is Steve Jackson Games' most popular product and so those that don't get their fill from just the first box have seven expansion sets to purchase. The game also has a number of spin-offs, featuring different themes from the standard set's medieval fantasy, like Space Munchkin, Munchkin Fu and numerous other themes. These spin-offs can largely also be mixed into standard Munchkin, with a few rules adjustments.

Overall, the game is a lot of fun, perhaps reaching its best point at 4-5 players. Again, a bad shuffle can really kill the momentum of the game and so the game does have that weakness, but its quality of player interaction, comical theme and solid game mechanics provide plenty of moments to enjoy with your friends (and enemies). I would imagine that standard Munchkin would be most enjoyable to those who have some background in medieval fantasy role-playing games (computer and console gamers included), due to the tropes involved, but the comedy is frequently broad enough that non-roleplayers. Some of the other Munchkin spin-offs might prove to be more accessible as well, depending on the background of the players. Highly recommended. 8/10.

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